

But by doing this people could end up getting bored, which is why it needs to be a soundtrack great enough for people to enjoy listening to it on a loop. There is something extremly important to have in mind once you compose the soundtrack for an RTS: Matches may end up being long as hell, and since it isn't very practical to create an OST that lasts for more than 4 hours, the wisest choice is to create a short one that repeats itself over and over once it has finished. Wether it is in game or on Team Fortress' animated shorts, Valve's Studio Orchestra does an impressive job at delivering these songs. Mike Morasky's compositions are rich and varied creating a soundtrack with a unique personality for a classic online game which has a unique personality as well. An upbeat, orchestral bebop, filled with powerful brass instruments and that aims at a vintage 40's vibe. Hazardous Environments (Valve's Theme) - įight Songs: The Music of Team Fortress 2Ĭowboy Bebop's soundtrack is the only one that I can find to bear some resemblance to the sound found within TF2's score.

Perhaps one day we'll be able to listen to a new sci-fi soundtrack for one of the most important sagas in the history of gaming, but it seems that a battleroyale mode for Counter Strike and a Dota trading card game are the priorities for Gaben right now. These electronic compositions vary from ambiental to rock tinted ones which match the classic scenes from these titles regardless of their tone. Half-Life 1, Half-Life 2 and HL2's episodes are filled with classic songs by Kelly Bailey that perfectly fit into the apocalyptic sci-fi theme of these games. The orchestral, military-like melodies are perfect for the epic and action filled yet tense atmosphere found on the three monuments of the tactical shooter genre that are the first RS games are while being catchy and memorable enough to be enjoyed outside of the game. Many chords are repeated throughout these songs with the purpose of creating a sound that's immediatly associated with the saga, without falling into monotony. What's needed in a soundtrack to become a classic? Which ones are your favorites? These are mineīill Brown's work on the first three Rainbow Six games and their respective expansions is mostly orchestral, with an epic vibe and a few subtle electronic elements, similar to the ones found on games like Metal Gear Solid 3. The truth is that a great game soundtrack can achieve the status of a classic piece of music on its own regardless of the game it belongs to. Wether it is an official original score or a compilation of songs, a good soundtrack is a big factor in the impact a game may end up having on people.
